Table of Contents

Class ClientContext

Namespace
Typhon.Engine
Assembly
Typhon.Engine.dll

Public identity of a connected client. Passed to per-client View factories.

public sealed class ClientContext
Inheritance
ClientContext
Inherited Members

Constructors

ClientContext()

public ClientContext()

Properties

ConnectionId

Unique connection identifier assigned by the server.

public int ConnectionId { get; }

Property Value

int

UserData

Game-specific player identity. Game code sets this after connection (e.g. from a connect callback); the engine treats it as an opaque payload and never inspects it.

public object UserData { get; set; }

Property Value

object