Enum DeferralMode
Strategy for selecting which entities to process when a system's entity budget is exceeded. Remaining entities are deferred to subsequent ticks.
public enum DeferralMode : byte
Fields
Priority = 1Always process highest-priority entities first. Best for combat (nearby enemies).
Random = 2Random subset each tick. Best for cosmetic effects.
RoundRobin = 0Rotate through the full entity set across ticks. Best for fairness (e.g., AI).
Remarks
Defined for future Level 2 scope reduction. Not enforced yet.