Class RealmReplicationConfig
How a realm is replicated (12-realms § 2.1): the kind its sessions' profile variants are chosen by, its replication cell, its position width and an opaque tag its clients pick a scene by. Application policy, not persisted identity: the grid is the identity (D-1).
public sealed class RealmReplicationConfig
- Inheritance
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RealmReplicationConfig
- Inherited Members
Constructors
RealmReplicationConfig()
public RealmReplicationConfig()
Properties
AppTag
Opaque to the engine; travels in the realm's REALM block for the client to choose its scene by.
public uint AppTag { get; init; }
Property Value
CellM
The realm's replication cell, in metres — declared, never derived (L3).
public required double CellM { get; init; }
Property Value
Kind
The realm's kind, one of SubscriptionsRegistry.RealmKinds; "", the default kind, always exists.
public string Kind { get; init; }
Property Value
PositionBits
Position bits per axis on the wire in this realm: 24, the replication block layout's (per-realm widths come with V2, 12-realms § 5.5).
public int PositionBits { get; init; }