Enum OverloadLevel
Current overload response level. Each level adds more aggressive degradation measures on top of the previous.
public enum OverloadLevel : byte
Fields
Normal = 0No overload — all systems run at normal rate.
PlayerShedding = 4Player shedding — last resort. OnCriticalOverload callback fires for game-specific handling.
ScopeReduction = 2Scope reduction active — per-system entity budgets enforced, deferred entities tracked.
SystemThrottling = 1System throttling active — Low-priority systems shed, Normal-priority throttled via
ThrottledTickDivisor.TickRateModulation = 3Tick rate modulation (TiDi) — simulation slows by integer multiplier (2x, 3x, 4x, 6x).