Class TyphonRuntime
Top-level runtime for Typhon game servers. Wraps DatabaseEngine and DagScheduler, managing the per-tick UoW/Transaction lifecycle so game developers never handle commits manually.
public sealed class TyphonRuntime : IDisposable
- Inheritance
-
TyphonRuntime
- Implements
- Inherited Members
Remarks
Each tick: creates a UoW (Deferred) → for each CallbackSystem/QuerySystem, creates a Transaction on the executing worker thread (respecting thread affinity) → commits after each system → flushes UoW at tick end.
Pipeline systems do not receive Transactions — their entity access goes through Gather/Scatter pipelines.
Properties
CurrentOverloadLevel
Current overload response level.
public OverloadLevel CurrentOverloadLevel { get; }
Property Value
CurrentTickNumber
Number of ticks executed so far.
public long CurrentTickNumber { get; }
Property Value
Engine
The underlying database engine.
public DatabaseEngine Engine { get; }
Property Value
EntityCommands
This tick's deferred entity commands (#1099) — what ctx.Commands queues into. Null for a runtime with no database engine.
public EntityCommandBuffer EntityCommands { get; }
Property Value
Remarks
Exposed for telemetry and for tests: Count, PendingEntities,
OverflowCount and RejectedCount are the numbers that say whether a tick lost
anything. Systems must queue through ctx.Commands, which binds the handle to their own worker slot.
LastTickOutcome
Outcome of the most recently completed tick. Refreshed every tick under every SystemExceptionPolicy, so it is never stale.
public TickOutcome LastTickOutcome { get; }
Property Value
Remarks
This is the primary surface for a host that gates its own publication on tick success: it is pull-checkable, so the host's next loop iteration can ask "did that tick succeed?" without having subscribed to anything, and a host that wires up late does not silently miss the answer. OnTickAborted is the push counterpart.
Options
The runtime options this runtime was created with. The profiler derives session metadata from these.
public RuntimeOptions Options { get; }
Property Value
Scheduler
The DAG scheduler driving tick execution.
public DagScheduler Scheduler { get; }
Property Value
Subscriptions
What clients may see, send and hear: projections, interest profiles, session kinds, commands, events and metrics. Configure it before Start(); afterwards it is frozen and every declaring call throws.
public SubscriptionsRegistry Subscriptions { get; }
Property Value
Remarks
Replication belongs to the runtime, not to DatabaseEngine, because it rides the tick. The declarations here are compiled exactly once, at Start(), into the plan the subscriptions track walks and the catalog clients negotiate against — which is why a late declaration is refused loudly rather than silently ignored: it would be a declaration no client had ever been told about.
SubscriptionsCatalogJson
The canonical catalog this runtime compiled, as UTF-8 JSON. Empty before Start, and on a runtime that declares nothing.
public ReadOnlyMemory<byte> SubscriptionsCatalogJson { get; }
Property Value
Remarks
Exactly the bytes WELCOME carries, which is the point: a host serving them at /typhon/catalog.json for build-time codegen and for tools
must not be serving a second rendering of the same declarations, because the hash a client echoes is computed over these bytes. Never mutated after
Start, so it is handed out directly rather than copied.
Systems
All registered systems including engine-internal ones (e.g. FenceExec). Use this when you need the full system list, indexed by canonical system
index. For "the systems the user registered" use UserSystems instead.
public SystemDefinition[] Systems { get; }
Property Value
Telemetry
Telemetry ring buffer for diagnostic inspection.
public TickTelemetryRing Telemetry { get; }
Property Value
UserSystems
User-registered systems only (filters out engine-tagged-track systems such as the Fence DAG).
public SystemDefinition[] UserSystems { get; }
Property Value
Methods
Create(DatabaseEngine, Action<RuntimeSchedule>, RuntimeOptions, IResource, ILogger, IServiceProvider)
Creates a new TyphonRuntime from a DatabaseEngine and a schedule configuration.
public static TyphonRuntime Create(DatabaseEngine engine, Action<RuntimeSchedule> configure, RuntimeOptions options = null, IResource parent = null, ILogger logger = null, IServiceProvider serviceProvider = null)
Parameters
engineDatabaseEngineThe database engine for entity storage.
configureAction<RuntimeSchedule>Action to register systems on the RuntimeSchedule.
optionsRuntimeOptionsRuntime options. If null, defaults are used.
parentIResourceParent resource node. If null, uses the registry's Runtime node.
loggerILoggerOptional logger.
serviceProviderIServiceProviderOptional DI container. When supplied, a profiler-launch override registered via
AddTyphonProfileris resolved from it. The zero-host-code profiler path works without it — pass it only when a host wants to override config in code.
Returns
CreateSideTransaction(DurabilityMode, CommitDiscipline)
Creates a side-transaction with the specified durability mode. The caller owns the returned Transaction and must Commit + Dispose it. Side-transactions are NOT visible to the current tick's main Transactions (snapshot isolation).
public Transaction CreateSideTransaction(DurabilityMode durability = DurabilityMode.Immediate, CommitDiscipline discipline = CommitDiscipline.TickFence)
Parameters
durabilityDurabilityModedisciplineCommitDiscipline
Returns
Remarks
Commit and dispose it before the system that created it returns (rule EW-01). This is an ordinary transaction — it can write an indexed
field and therefore mutate a B+Tree — and nothing joins it to the tick. Held past the system's epilogue and committed later, it can land while the tick
fence is rewriting those same structures, which is the one path inside the runtime that can violate the fence's exclusivity. Per-system transactions
carry no such risk: the runtime commits and disposes those itself.
Dispose()
public void Dispose()
FatalStop()
Stops the runtime without running the OnShutdown hook — the fatal path, for a host reacting to OnTickAborted (issue #567).
public void FatalStop()
Remarks
OnShutdown deliberately runs its handlers inside an Immediate transaction, which is the right thing for an orderly stop and the wrong thing after a fatal tick: the abort means the simulation is logically incomplete, so committing a final round of shutdown writes on top of it would persist state derived from a tick that never finished. Everything else — subscription server, profiler, scheduler — is torn down exactly as in Shutdown().
This is not a quiescence point. It stops new ticks and does not wait for the tick in flight, which Shutdown() does when called off the tick thread. The expected caller is an OnTickAborted handler, which runs on the tick thread — so this typically returns into the very tick it is stopping, which then finishes and posts its accounting. Dispose the runtime when you need "nothing is running": Dispose() joins the tick thread.
ReadStats(int)
Reads the numbers an operator watches: tick percentiles against the target, overruns, the durability wait, per-system cost, entities per archetype, and the session figures when replication is running.
public RuntimeStatsSnapshot ReadStats(int windowTicks = 0)
Parameters
windowTicksintHow many recorded ticks to compute the percentiles over.
0(the default) means one second's worth at the configured tick rate, which is the window theSTATSwire block uses — so a caller comparing the two reads the same thing. Clamped to what the ring still holds.
Returns
- RuntimeStatsSnapshot
A snapshot. Never null; every figure is zero on an engine that has not ticked.
Remarks
This is the read the STATS block could not be. Those values are computed once a second inside the subscriptions runtime, held in a
private array, and written into a game client's frame — so nothing else could see one of them, and an engine with replication off, or whose
application declared no metrics, computed none at all. This reads the ring and the engine directly: it answers on any running engine, with or without
replication, whatever the application declared.
Not for the tick path. It allocates a snapshot and two arrays and walks the window. Call it from an HTTP endpoint, a CLI verb or a log timer, at human rate. It takes no lock and blocks no tick: the ring is a single-writer diagnostic structure, so a sample read while the driver is writing it may be torn, perturbing one sample in a percentile — the same trade the encoder makes, for the same reason.
RegisterContext<TContext>(TContext)
Bind an ambient context onto every registered system deriving from ChunkedCallbackSystem<TContext>. Must be called after Configure (systems must already be registered) and before Start().
public void RegisterContext<TContext>(TContext context) where TContext : class
Parameters
contextTContext
Type Parameters
TContext
Shutdown()
Gracefully shuts down the runtime. Stops starting ticks and waits for the one in flight to finish — its systems, its fence, its flush — then stops the subscription server, fires OnShutdown, and stops the scheduler.
public void Shutdown()
Remarks
The wait is what makes the world read after this a fenced one. Without it a stop landing between a tick's systems and its fence left their writes committed and unfenced — moves the spatial index had not caught up with, realm changes not migrated — until a later fence or a reopen fixed them. Called on the tick thread (an OnTickAborted handler) it cannot wait for the tick it is part of; a tick that hangs past Typhon.Engine.TyphonRuntime.ShutdownDrainTimeout is logged and abandoned, as before.
Start()
Starts the scheduler (worker threads + tick driver).
public void Start()
StartSubscriptionTransport(ISubscriptionTransport)
Starts transport against this runtime's replication.
public void StartSubscriptionTransport(ISubscriptionTransport transport)
Parameters
transportISubscriptionTransportThe listener. It is started once and handed the acceptor; stopping it is the caller's, through its own
StopAsync.
Remarks
Both refusals are loud, and deliberately: a transport bound to a runtime that can never admit anyone is a listener that accepts connections and closes every one of them, which reads to an operator as a network fault rather than as a missing declaration.
Exceptions
- InvalidOperationException
The runtime has not started, or it declares no subscriptions.
Events
OnCriticalOverload
Fires when overload reaches PlayerShedding. Game code decides what to do (migrate, disconnect, split).
public event Action<TyphonRuntime> OnCriticalOverload
Event Type
OnFirstTick
Fired once on the first tick. Use to rebuild transient state after crash recovery. The callback receives a valid Transaction for entity operations.
public event Action<TickContext> OnFirstTick
Event Type
OnShutdown
Fired during Shutdown(). Use for cleanup (save player state, etc.). The callback receives a dedicated Transaction (Immediate durability).
public event Action<TickContext> OnShutdown
Event Type
OnTickAborted
Fires once when a tick is aborted under AbortTickAndStop, on the tick thread, after the tick has fully drained. Never fires for a successful tick, and never fires twice — the runtime is terminal after an abort. The handler should stop the runtime (FatalStop()) and let the host decide whether to exit or rebuild the engine.
"Drained" means every system has run or been skipped — it does NOT mean the tick is over. The handler runs INSIDE the tick, on the tick thread, and the tick's own end-of-tick accounting still runs after the handler returns. So FatalStop() called from here takes effect after the current tick completes, and CurrentTickNumber advances once more once it does. Do not block in this handler: you are holding up the tick thread.
public event Action<TyphonRuntime, TickOutcome> OnTickAborted