Struct SystemStat
One system's mean cost over the window.
public readonly struct SystemStat : IEquatable<SystemStat>
- Implements
- Inherited Members
Constructors
SystemStat(string, double)
One system's mean cost over the window.
public SystemStat(string Name, double MeanUs)
Parameters
NamestringThe system's name, as the schedule declares it.
MeanUsdoubleMean duration over the window, in microseconds.
Properties
MeanUs
Mean duration over the window, in microseconds.
public double MeanUs { get; init; }
Property Value
Name
The system's name, as the schedule declares it.
public string Name { get; init; }
Property Value
Methods
Deconstruct(out string, out double)
public void Deconstruct(out string Name, out double MeanUs)
Parameters
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
Equals(SystemStat)
public bool Equals(SystemStat other)
Parameters
otherSystemStat
Returns
GetHashCode()
public override int GetHashCode()
Returns
ToString()
public override string ToString()
Returns
Operators
operator ==(SystemStat, SystemStat)
public static bool operator ==(SystemStat left, SystemStat right)
Parameters
leftSystemStatrightSystemStat
Returns
operator !=(SystemStat, SystemStat)
public static bool operator !=(SystemStat left, SystemStat right)
Parameters
leftSystemStatrightSystemStat