Struct EntityBudget
Per-system entity budget for overload Level 2 scope reduction. When the budget is exceeded, remaining entities are deferred to subsequent ticks.
public struct EntityBudget
- Inherited Members
Remarks
Defined for future Level 2 scope reduction. Not enforced yet.
Fields
DeferralMode
Strategy for selecting which entities to defer.
public DeferralMode DeferralMode
Field Value
Minimum
Absolute minimum entities — never process fewer than this.
public int Minimum
Field Value
Normal
Maximum entities processed at Normal.
public int Normal
Field Value
Reduced
Maximum entities processed at ScopeReduction.
public int Reduced
Field Value
Unlimited
No budget cap — process all entities regardless of overload level.
public static readonly EntityBudget Unlimited